Evan Waid Game Design
Thursday, November 10, 2016
Thursday, September 15, 2016
Hero Prop Ideas
- Fire axe
- an axe hooked up to propane tanks
- catches fire when swung
- can be swung at ground to lay fire traps
- Fission launcher
- launches a ball of unstable nuclear power
- explodes on impact
- can power devices
- fires a more concentrated beam damage enemies
- beam is more accurate but causes less damage over time than ball
- Dynamic Flying Guillotine
- launches sharpened shovel heads
- can be launched at walls to create temporary ladders
- Grapple hook launcher
- launches a double sided grappling hook that can restrain enemies or catipult objects towards them
- Bass Cannon
- large subwoofer that can push objects and enemies once activated
- Gravity Manipulator
- temporarily makes objects lighter or heavier
- Deflector field
- can deflect projectiles
- player can bounce from ground and avoid fall damage if used when falling
- projectiles can be deflected directly back at enemies if timed correctly
- Crystal Accelerator
- launches large crystal spikes at enemies
- can push small objects
- can be forced into ground to create platforms in front of the player
- Nail Gun
- can nail thin objects together to create cover and platforms
- earthquake generator
- a large piston that is placed on the ground when the player activates it
- shakes rapidly to generate micro earthquakes that cause nearby enemies to fall over and take damage
Monday, April 25, 2016
Tuesday, April 19, 2016
(Arcade) Asteroids
We are starting our final assignment in programming; over the next two weeks, we are required to recreate an "Old School" arcade game. My team mates and I have thought of two separate games we would like to replicate: Asteroids and Tron
Monday, April 11, 2016
Friday, April 1, 2016
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