Monday, November 23, 2015
Monday, October 19, 2015
No Man's Land Print & Play!
Over that last few weeks i have been developing my first Print & Play game; It's been really fun (and hectic) over the past few weeks. Now I am happy to say that my first game is ready for release! No Man's Land is a World War II strategy game where two players are pitted against each other for domination over land. With each player commanding a squad of 5 infantrymen, they must either eliminate their opponent's squad or seize control of the capture points. Click here to download the Print & Play and try it out for yourself!
My friend playtesting my game
Monday, October 12, 2015
Game Board WIP
This is a WIP of my game board box cover. You may notice that this is a WWII soldier, which deviates from my original game setting. I will be posting some updates about the changes soon.
Monday, October 5, 2015
Game Fusion
For this assignment, we had to take two games that already existed and combine them to make a new game of our own. The goals of this assignment were to ignore the rules of the previous games and use as many components from both games as possible.
My team was given the games: Battleship, and Apples to Apples. coming up with a game with this combination was very difficult, given the fact that Apples to Apples is a very subjective party game, and Battleship is a more serious strategy game.
My team was given the games: Battleship, and Apples to Apples. coming up with a game with this combination was very difficult, given the fact that Apples to Apples is a very subjective party game, and Battleship is a more serious strategy game.
These were the rules for the game:
- The goal is to have the most amount of ships by the end of round 5
- Players must fill their ships with white pegs by using cards to describe certain attributes about their ship
- a player wins the round by having the description that is best suited for battle
- The player who wins the round gets to take the other player's ship
Wednesday, September 30, 2015
No Man's Land: A World War I Strategy Game
This Is a WWI strategy game played between two players, where the objective is to reach the enemy base while protecting your own. Each player utilizes the skills of 4 specialized unit types in order to advance closer to the enemy line and destroy their base.
The time period for this strategy game takes place around 1917. With the final months of World War I coming to an end, the Allies close in on Germany from all sides. In order to break the deadly stalemate of trench warfare, both armies introduce their greatest feat of technological engineering; a weapon so powerful- it would change the way war would be fought forever: the Tank.
Screenshots from the game: Valiant Hearts
Color Palette / Game Piece Examples
(Rifleman, Machine Gunner, Sniper)
Sunday, September 27, 2015
The Five Armies: Game Deconstruction
The Goal of the Game: Five players compete to have the most Victory Points at the end of the 12th round. Victory points are achieved by occupying them most amount of land at the end of each round.
Core Mechanic: Up to 5 players command armies to try earn the highest amount of victory points by taking control of the map. Players take control of the map by occupying the most amount of squares at the end of each round, the player with the most squares earns a victory point for that round.
Space of the Game: The board consists of a two dimensional map divided into 33 squares. Along with these squares, there are mountains and rivers where players can not move their pieces.
Objects, Attributes, and States: The objects of the game are the board itself, 500 pawns (100 per army), 40 six-sided dice, 12 event cards, 5 army stat cards, and 4 counters. Each player starts with 40 pawns, each starting in separate corners of the map. at the beginning of each round, an event card is drawn to determine the conditions of that round, IE: a specific army has bonus attack and movement attributes for that round. every round, each player gets two reinforcement pawns that are placed in their starting square. movement and player turn order is determined by the card that is drawn for the round. Cards may decide if armies move 2 spaces instead of 1, or if the turn order changes from clockwise to counterclockwise.
Operative Actions: An event card is drawn at the beginning of each round. Although it is not required, a player may move their pawns around the map 1 square from where it started.
Resultant Actions: Players may move their pawns in order to gain control of more squares on the map. Players can attack each other for control of a square if that square is occupied by two or more armies. Players roll dice to determine the success or failure of the battle over the square.
Behavioral rules: Players must battle each other to gain control of the most amount of squares by the end of the round in order to achieve a Victory Point; players must compete for victory points in order to win the game.
Advisory rules: Although it is important to take control of as many squares as possible, players must defend against their enemies attacks and prevent them from taking squares they own.
Skills players learn: Players learn to manage their armies in order to conquer as much land as possible without stretching their armies too thin. Players also learn to anticipate their opponent's moves and set up their pieces accordingly.
Wednesday, September 23, 2015
Print & Play Game Observation
Over the past few days, I have been doing some research on Print & Play games. These particular games are exactly what their name suggests, printing a downloaded file, cutting out the pieces, and playing the game. Many P&P games (or rather most that I have seen) are not very well constructed. several games I came across were complete copies of video games, just turned into tabletop form; however, there were a few very well designed games out there. this particular game, URBAN-OPS: the card game, was probably one of the best P&P games I found. while playing this game, I recognized many similarities between it and the tabletop miniature board game: Warhammer 40,000. the designer of this game invested a lot of time into creating it, each character was unique with their own set of skills and illustrations. Unfortunately, the designer abandoned this project before it reached its final stage. This game had much potential and could have eventually made it into commercial production.
Sunday, September 20, 2015
Sunday, August 30, 2015
War Thunder - "Victory is Ours" Live Action Trailer
Gaijin's Trailer for their new hit game "War Thunder" is a stunning representation of their abilities as a game company. The Trailer not only tells a story, it is able to captivate the audience and give them incentive to play the game. With this amazing blend of Live action and CGI cinematography, "Victory is Ours" goes above and beyond the standards of next-gen gaming.
"Victory is Ours" Shows off every aspect of gameplay within "War Thunder." I really enjoy how Gaijin leads us through the eyes of the characters; it gives us a feeling of actually being in the middle of the chaos. It makes us think: "I am the soldier in the trench, trying to hold off the enemy," "I am the pilot dodging and weaving through bullets as I try to line up my attack." Gaijin makes us feel as though we are already playing the game, giving a taste of what we can expect to find when we enter their world that is dominated by the steel beasts of World War II.
Subscribe to:
Posts (Atom)